using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a human corpse" )]
	public class Protector : BaseCreature
	{
		[Constructable]
		public Protector()
			: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 401;
			Female = true;
			Hue = Race.Human.RandomSkinHue();
			HairItemID = Race.Human.RandomHair( this );
			HairHue = Race.Human.RandomHairHue();

			Name = "a Protector";
			Title = "the mystic llamaherder";

			SetStr( 700, 800 );
			SetDex( 100, 150 );
			SetInt( 50, 75 );

			SetHits( 350, 450 );

			SetDamage( 6, 12 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 30, 40 );
			SetResistance( ResistanceType.Fire, 20, 30 );
			SetResistance( ResistanceType.Cold, 35, 40 );
			SetResistance( ResistanceType.Poison, 30, 40 );
			SetResistance( ResistanceType.Energy, 30, 40 );

			SetSkill( SkillName.Wrestling, 70.0, 100.0 );
			SetSkill( SkillName.Tactics, 80.0, 100.0 );
			SetSkill( SkillName.MagicResist, 50.0, 70.0 );
			SetSkill( SkillName.Anatomy, 70.0, 100.0 );

			Fame = 10000;
			Karma = -10000;

			Item boots = new ThighBoots();
			boots.Movable = false;
			boots.Hue = Utility.Random( 2 );

			Item shroud = new Item( 0x204E );
			shroud.Layer = Layer.OuterTorso;
			shroud.Movable = false;
			shroud.Hue = Utility.Random( 2 );

			AddItem( boots );
			AddItem( shroud );
		}

		public override bool AlwaysMurderer { get { return true; } }
		public override bool PropertyTitle { get { return false; } }
		public override bool ShowFameTitle { get { return false; } }

		public Protector( Serial serial )
			: base( serial )
		{
		}

		public override void GenerateLoot( bool spawning )
		{
			if ( spawning )
				return; // No loot/backpack on spawn

			base.GenerateLoot( true );
			base.GenerateLoot( false );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich );
		}

		/*
		// TODO: uncomment once added
		public override void OnDeath( Container c )
		{
			base.OnDeath( c );

			if ( Utility.RandomDouble() < 0.4 )
				c.DropItem( new ProtectorsEssence() );
		}
		*/

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
